Premise: Why is this here? Short Answer, Mechanically Intensive Roleplay


Pokemon is a long standing franchise that has slowly added more and more wrinkles to how its Pokemon can be deviated from others like it. Within a given species there can be many, essentially random, different numbers and calculations that run in the background to make your, Porygon, perse, different from another.

I became interested in reevaluating these statistics after playing one of recent games, Pokemon Scarlet. When I first picked it up I had almost approached it like any other Pokemon game I had played up to that point, get to the point where I can play the game like I want as quickly as possible. After dropping the game after retrieving a shiny Azumarill a had so graciously went through the trouble of finding for me, I dropped the game.

It stayed that way for a while untill I watched a spectacular video by Professor Bopper named "Onix Sucks and Why Pokemon Generation 1 is Awesome". It revealed to me that these games are games, not just a means to an end, that end being feeling something resembling how I felt when I was younger. After watching this I came at Pokemon Scarlet with a renewed vigor.

I started by playing restrictions on myself to slow the game down. There are many things in the game the try to get you from point A to point B as painlessly as possible, but that only served to increase the objective anxiety. Speeding through the landscapes had me looking forward. Dilebrately slowing down had me looking around. The newer, smaller 3D models of the creatures only served to make the presence smaller and looked over. This caused me to tunnel vision on the end game, so I could walk around and enjoy it at my pace. Reflecting on this I realized I didn't need to wait till the post-game to play the game-game.

So I pivoted to trying to explore alot of the games mechanics. Doing raid battles, optimizing my partners, even playing the Teal Mask DLC. The Teal Mask DLC is such a considerate piece of DLC, and was exactly what I needed. I did not really want to start from ground zero, so something that could be considered a side game, that starts at low levels comparable to the early game, it was perfect.

After completing that I had a team that had a fresher start, and it was another chance to have to experience something within this game for the first time, the perfect oppurtunity to role play and springing boarding a semblace of a narrative.

Ivs

can dictate how the Pokemon stacks up inherently to its peers. IVs, or Individual Values, Can dictate where a Pokemon can facillatated behind in one statistic, but excel in another. IVs dictate the growth rate of HP, Attack, Defense, Speed, Special Attack, and Special Defense.